shaun_michael's Other Stuff eSnips Folder
shaun_michael's Other Stuff
shaun_michael
 
Web Address: http://www.esnips.com/web/shaunmichaelsOtherStuff
Updated on Mar. 25 2007
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splat.flv
By shaun_michael on Mar. 14 2007
Size: 171.8kb
907 View(s)
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test1.zip
Nothing to download, just a test on keyframing the active state of an object for a forum member.
By shaun_michael on Mar. 4 2007
Size: 175.7kb
200 View(s)
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side_by_side.flv
And a side-by-side comparison of the two simulations.
By shaun_michael on Feb. 9 2007
Size: 3.6MB
763 View(s)
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large_wall_randomise.flv
Same settings as the other one, except this has the randomise script run before the sim, varying the weight of each brick between 50 and 100.
By shaun_michael on Feb. 9 2007
Size: 9.4MB
433 View(s)
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spline_liquid.flv
Substituted dumb particles for liquid particles. Following a spline curve exactly from a spline_emitter.
By shaun_michael on Jan. 31 2007
Size: 367.3kb
734 View(s)
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large_wall.flv
Larger-scale RBD sim. 360 objects. Fixed substeps - 150 233 frames. Sphere mass 1000, scale 1.0, brick mass 75 each. Stacking OFF, sim time 1h 17m 17s (P4 3.6 GHz, 2 threads)
By shaun_michael on Jan. 31 2007
Size: 4.4MB
892 View(s)
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spline_emitter.flv
Spline emitter with speed daemon applied to scene, along with large axial values in the CPs to ensure particles stay on path, at the speed desired. Each of the 8 control points has an axial setting of 1000. Initial speed of the emitter is 5, K_Speed daemon set to max speed of 5. Dumb particles used to speed up example. As you can see the mesh is not worth much (but hey, this isn't about the mesh, its about the spline), but the particles stick nicely to the spline at a good speed.
By shaun_michael on Jan. 31 2007
Size: 839.5kb
568 View(s)
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chocolate test.flv
Working on how to get a nice chocolatey consistency if something is dropped into it. Scale 1.0 Fill emitter:- Res 300 Density 2500 Int Pressure 0.1 External Pressure 0.1 Viscosity 3.0 Max particles 70K Sim time 57 minutes plus settling for about 15 minutes.
By shaun_michael on Jan. 29 2007
Size: 125.4kb
422 View(s)
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Hinge_Constraints.zip
Five cubes all with their original pivot points at their geometric centres. The ones with hinges exhibit a change in their pivot, as expected. The pale blue cube has air friction added to slow it down (its a bit like damping in the fluid sections).
By shaun_michael on Jan. 28 2007
Size: 58.9kb
263 View(s)
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RW_Particles.zip
Simple RW_Particle scene setup with fractal wave.
By shaun_michael on Jan. 26 2007
Size: 168.2kb
506 View(s)
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